Vdmx5 educational coupon5/7/2023 ![]() Doing so can only help to cement OS X as the platform of choice for creative professionals with ambitious visions- visions that depend on the sort of bleeding-edge performance and flexible, useful API everyone should associate with OS X and Apple hardware. Please publish the information necessary to allow third-party devs to produce their own "Professional Video Workflow Plug-Ins". This is an unfortunate and hopefully short-lived shortcoming, as AVFoundation appears to be capable of working with externally-produced codecs installed as "Professional Video Workflow Plug-Ins". Unfortunately, AVFoundation's built-in codecs are several orders of magnitude too slow for this type of application, and our inability to create a third-party codec means that this sort of performance simply cannot be realized with the framework- and this is just one concrete example. None of the examples on this page can be achieved with AVFoundation in its current state- all of the above apps are either based on QuickTime (OS X and Windows) or DirectShow (Windows). …and to nobody's surprise, we've learned that Hap is extremely well-suited to projection mapping and dome installations, both of which are typically seen in large-scale, high-end events: The d3 "4x4 pro"- a media server for major event production widely used by more professional touring musicians than you can shake a stick at- uses Hap to play back eight layers of 4k video in realtime: Under QuickTime, a stock retina MBP can play back 10 layers of 1080p/30fps Hap video in OS X before it starts dropping frames more video can be played back simply by adding more/faster drives: ![]() If a specific example would help clarify the issue, look no further than the Hap codec, which has been specifically optimized to enable the playback of large numbers of high-res video files simultaneously: Third-party developers need this capability every bit as much as apple's internal dev teams, for the very same reasons. The quiet addition of "Professional Video Workflow Plug-Ins" and their use in Apple's own professional applications is a tacit admission that a modular plugin architecture for working with codecs is still a necessary and vitally important step in using AVFoundation to develop professional and special-purpose video applications. Please post documentation and/or sample code with the specs and requirements necessary to produce a "Professional Video Workflow Plug-In" for OS X. The ISF documentation pages include detailed walkthroughs of the specification along with useful reference notes and a quick start for learning the basics of GLSL. The specification includes conventions for working with multi-pass shaders with persistent frame buffers, allowing for the creation of complex compositions in a single easy to share file. ![]() Write your generators and effects once, then use in Max, Motion, Final Cut Pro X, VDMX, on the web, and other video platforms. With ISF, there is no need to convert or translate code when moving between software. With this release Max joins the over a dozen apps and frameworks that support ISF as a standard for GLSL shaders. The free editor tool comes with the same standard set of 300+ generators, effects, and transitions we bundle with VDMX to get started with. ![]() If you don’t already have any ISF shaders installed, also grab the free ISF Editor app for your appropriate platform. You can install jit.gl.isf directly from the Max package manager panel, accessible from the File menu. Now all of the amazing ISF shaders that come with VDMX and on can be used right alongside your other Jitter code using the jit.gl.isf object, available on Mac and Windows! Today we are extra excited to announce an open source collaboration with the team over at Cycling74, creators of Max.
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