Randomizer palette swap pokemon5/6/2023 The starting moveset had Rapid Spin and Body Slam on it. It's a type combination that's completely out there in the most bland and basic way possible. Really weird to say, but there's something about pure Normal Torchic that I really love here. My Torchic wasn't any of the three types I had guessed, but it was actually pure Normal. With the knowledge of how the color palettes worked, I thought that the pinkish Gastly and Torchic could be Ghost, Poison, or Psychic, and I felt like Torchic with any of those types would be far more interesting than anything Gastly could take from that.įirst battle with the wild Pokémon attacking Birch apparently was not randomized, and I was fighting a Zigzagoon that looked almost the exact same as its shiny color scheme. Gengar is probably my favorite final stage of the three options, but I wanted to go Torchic just because I really liked the new color scheme. I had to reset a few times because of one or two details with the randomization not working properly, but eventually I got it working fine and got to choose my actual starters - a Gastly that was slightly more pinkish, a dark red Bulbasaur, and a very nice lavender Torchic. So immediately when I get into the game, I'm hit with a purple Hitmonlee from the Professor Birch intro, then try my best to speed through the beginning of the game. Hope you guys enjoy reading, first post including the starter choice -> first gym will go up shortly! That means that there will be no images though unfortunately. I've completed this challenge already, but will just be using this to split up my posts. Some colors that match a type aren't very obvious, and some are very similar to one another, like for example both Water and Ice could be blue, so there's no dead giveaways.With that out of the way, I'll mention that I'll be posting the actual gameplay itself gym by gym. These will somewhat be based around what type a Pokémon is, but not always. Lastly, every Pokémon's color palette will be partially randomized. Both these and the randomized wild Pokémon will try to match the BST of the Pokémon they're replacing, so that wild Poochyena you find cannot be randomized into a Moltres, but a Caterpie would make sense. Most trainers will have one central "type" themed around them, and every Gym will be pretty realistic in that each of its trainers will specialize in the same type. TMs were also randomized and it was randomized what could learn them. Something that is Steel/Ghost will normally learn Steel and Ghost moves, but there's still a chance it levels up and learns a Grass move for example. The moves a Pokémon learns will usually match one of their types, but not always. Every Pokémon's level up learnset is changed. If you have a Fire-type for example, then evolve it, it might be pure Fire or it could have an added type like Fire/Dark. Every Pokémon's type combination is randomized and typically kept similar across evolutions. The sole purpose of this was to make the Champion's ace Level 100, which did end up working as I had hoped. I might have messed up the EXACT number since it's with a slider but in order for the randomizer to do this, I had to multiply them by 1.35x, then again by 1.3x. First off, as I mentioned, every trainer's Pokémon was multiplied by around 1.7x.
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